
The music is rather relaxing, which was odd considering it’s a war game, yet it somehow felt balanced. I could appreciate the amount of time and effort put into them and just how beautiful it looked. One of the things that stood out to me almost immediately was the hand-painted art-style. If their charm was high enough you were more likely to be able to do so. Also to be able to pull off a feat of calming them down would depend on the stats of the character doing so. It was a nice feature considering depending on what you choose it could have a different outcome on the game. While I’ve seen these types of choices and strategy games before, it felt fitting. You can either try to calm them down again and take them back to the team or kill them. Another interesting thing is your party members can freak out and turn the gun on you. You can choose to either give them supplies or to calm them down. One thing that stands out is, at random encounters, you might be confronted by civilians who are demanding supplies. Story Missions are usually based on actual historical events, a nice little touch. Moving around the map requires Action Points (AP) and if you run out looking for where to go it’s mission over.


Deciding which way to go isn’t as simple as it may seem. If it is yellow, then you are heading towards a story mission. If the arrow appears to be white, it is an optional objective. The birds-eye view of your squad appears as a little circle some arrows can be used as indicators of where you are supposed to go. Players begin by moving their squad through the city’s streets, trying to find the way to the next battle. You play as a squad of resistance going up against troops in the World War II era. Although it can be a bit challenging at times, can it still be fun?

WARSAW is a turn-based strategy game that takes place in a destroyed city during World War II.
